Timmy Adventure
A Unity 3D Platformer game developed in collaboration with 2 colleagues (Gianfranco and Thomas) for a university project. In particular, I worked on UI section and on a few items foundable in the game.
I'm a Computer Science Bachelor's Degree graduate and, actually, a Data Science Master's Degree student based in Italy.
A Unity 3D Platformer game developed in collaboration with 2 colleagues (Gianfranco and Thomas) for a university project. In particular, I worked on UI section and on a few items foundable in the game.
Artificial Intelligence encoded with Answer Set Programming. Dungeon Builder generates dungeons satisfying a few conditions, among them the correct positioning of rooms, the absence of unreachable rooms and constraints on the occurrences of rooms. It was developed for my Bachelor’s Degree thesis.
Project made for the "Optimization for Machine Learning". We implemented a Support Vector Machine (SVM) separation, aimed at separating the sets A and B using the linear kernel and solving the primal optimization problem. For the calculation of the performance indicators, we performed a bilevel 10-fold cross validation.
This is a binary classification problem, the goal is to find a model that can infer the return within 30 days of a patient based on their attributes. This classification was done for the Machine Learning course's final exam. I did it in collaboration with four colleagues.